Monday, May 25, 2020

Casualty Figure Chart for World War 1

Despite intensive research by historians, there is no—and there will never be—a definitive list of the casualties inflicted during World War I. Where detailed record-keeping was attempted, the demands of battle undermined it. The destructive nature of the war, a conflict where soldiers could be wholly obliterated or instantly buried, destroyed both the records themselves and the memories of those who knew the fates of their comrades. Estimating the Numbers For many countries, the estimated figures only vary within the hundreds, even tens, of thousands, but those of others—particularly France—can be over a million apart. Consequently, the numbers given here have been rounded to the nearest thousand (Japan is an exception, given the low number). The figures in this, and almost every other list, will differ; however, the proportions should remain similar and it is these (represented here as percentages) which allow the greatest insight. In addition, there is no convention as to whether the dead and wounded of the British Empire are listed under this umbrella title or by individual nation (and there is certainly no convention for those regions which have since divided).   How People Died Many people expect the deaths and wounds of World War I to have come from bullets, as soldiers were engaged in combat: charges into no mans land, struggles over trenches, etc. However, while bullets certainly killed a lot of people, it was aerial artillery which killed the most. This death from the skies could bury people or just blow a limb off, and the repeated hammerings of millions of shells induced illness even when the shrapnel didnt hit. This devastating killer, which could kill you while you were on your own territory away from enemy troops, was supplemented by new weapons: humanity lived up to its horrible reputation by deciding that new methods of killing ​were needed, and poison gas was introduced on both western and eastern fronts. This didnt kill as many people as you might think, given the way we remember it, but those it did kill died a painful and hideous death. Some say that the First World Wars death toll is used today as an emotional weapon used to cast the conflict in overwhelmingly negative terms, part of the modern revisionism on the war, which may be a completely dishonest way to portray the conflict. One look at the list below, with millions dead, over a war for imperial control, is telling evidence. The vast and scarring psychological effects of those who were wounded, or those who bore no physical wounds (and dont appear in the list below), yet suffered emotional wounds, must also be born in mind when you consider the human cost of this conflict. A generation was damaged. Notes on Countries With regards to Africa, the figure of 55,000 refers to soldiers who saw combat; the number of Africans involved as auxiliaries or otherwise is likely to include several hundred thousand. Troops were drawn from Nigeria, Gambia, Rhodesia/Zimbabwe, Sierra Leone, Uganda, Nyasaland/Malawi, Kenya, and the Gold Coast. Figures for South Africa are given separately. In the Caribbean, the British West Indies regiment drew men from across the region, including Barbados, Bahamas, Honduras, Grenada, Guyana, Leeward Islands, St. Lucia, St. Vincent, and Trinidad and Tobago; the bulk came from Jamaica. The figures are cited from The Longman Companion to the First World War (Colin Nicholson, Longman 2001, pg. 248); they have been rounded to the nearest thousand. All percentages are my own; they refer to the % of the total mobilized. Casualties of World War I Country Mobilized Killed Wounded Total K and W Casualties Africa 55,000 10,000 unknown unknown - Australia 330,000 59,000 152,000 211,000 64% Austria-Hungary 6,500,000 1,200,000 3,620,000 4,820,000 74% Belgium 207,000 13,000 44,000 57,000 28% Bulgaria 400,000 101,000 153,000 254,000 64% Canada 620,000 67,000 173,000 241,000 39% The Caribbean 21,000 1,000 3,000 4,000 19% French Empire 7,500,000 1,385,000 4,266,000 5,651,000 75% Germany 11,000,000 1,718,000 4,234,000 5,952,000 54% Great Britain 5,397,000 703,000 1,663,000 2,367,000 44% Greece 230,000 5,000 21,000 26,000 11% India 1,500,000 43,000 65,000 108,000 7% Italy 5,500,000 460,000 947,000 1,407,000 26% Japan 800,000 250 1,000 1,250 0.2% Montenegro 50,000 3,000 10,000 13,000 26% New Zealand 110,000 18,000 55,000 73,000 66% Portugal 100,000 7,000 15,000 22,000 22% Romania 750,000 200,000 120,000 320,000 43% Russia 12,000,000 1,700,000 4,950,000 6,650,000 55% Serbia 707,000 128,000 133,000 261,000 37% South Africa 149,000 7,000 12,000 19,000 13% Turkey 1,600,000 336,000 400,000 736,000 46% USA 4,272,500 117,000 204,000 321,000 8% Sources and Further Reading Broadberry, Stephen and Mark Harrison (eds). The Economics of World War I. Cambridge: Cambridge University Press, 2005.Offer, Avner. The First World War: An Agrarian Interpretation. Oxford: Oxford University Press, 1991.Hall, George J. Exchange Rates and Casualties During the First World War. Journal of Monetary Economics 51.8 (2004): 1711–42. Print.Hoeffler D. F., and L. J. Melton. Changes in the distribution of navy and marine corps casualties from World War I through the Vietnam conflict. Military Medicine 146.11 (1981). 776–779.  Keegan, John. The First World War. New York: Vintage Books, 1998.Nicholson, Colin. The Longman Companion to the First World War: Europe 1914–1918. Routledge, 2014.  Winter, J. M. Britains ‘Lost Generation’ of the First World War. Population Studies 31.3 (1977): 449–66. Print.

Thursday, May 14, 2020

What Is the Figure of Speech Antiphrasis

Antiphrasis (an-TIF-ra-sis) is a  figure of speech in which a word or phrase is used in a sense contrary to its conventional meaning for ironic or humorous effect; verbal irony. Its also known as semantic inversion. The adjective for it is  antiphrastic. The word antiphrasis comes from the Greek, express by the opposite. Examples and Commentary: Yes, I killed him. I killed him for money--and a woman--and I didnt get the money and I didnt get the woman. Pretty, isnt it? (Fred MacMurray as Walter Neff in Double Indemnity, 1944) He looked like a Vulcan fresh emerged from his forge, a misshapen giant not quite sure of how to maneuver in this bright new world... His real name, the name given to him by his youthful mother before she abandoned him in a Brooklyn orphanage, was Thomas Theodore Puglowski, but his friends all called him Tiny... At least, Tiny supposed, they would if he had any friends. (Michael McClelland, Oyster Blues. Pocket Books, 2001) The first sentence below illustrates antiphrasis: its clear that the noise Frank makes isnt at all dulcet (or pleasing to the ear). In the second passage, however, pretty clever is simply a convenient lie; its not used as an ironic figure of speech. I was awakened by the dulcet tones of Frank, the morning doorman, alternately yelling my name, ringing my doorbell, and pounding on my apartment door. (Dorothy Samuels, Filthy Rich. William Morrow, 2001) Owen would just smile and eat his eggs, and maybe reach over and slap Ernies back and say, Thats real funny, Ernie. Youre pretty clever. All the while thinking to himself, You moron. What do you know?Which, of course, he couldnt say out loud. He could think it, but he couldnt say it. When youre a public figure in a small town, you have to treat people with dignity, even Ernie Matthews. (Philip Gulley, Home to Harmony. HarperOne, 2002) Gob: What do you think, Dad — a whole tiny town?Larry: Another brilliant idea, Einstein!Gob: Really? Youll build it with me?George Sr.: Larry never really knows how to sell the sarcasm.(Mr. F. Arrested Development, 2005) Even a brief consideration of the most common rhetorical devices deployed in ironic texts will show that antiphrasis explains only some of them, such as litotes and contradiction; whereas, on the contrary, hyperbole works by excess, not opposition, and meiosis operates by playing down more than by playing against. (Linda Hutcheon, Ironys Edge: The Theory and Politics of Irony. Routledge, 1994) I told you, shes got tracking devices in our fillings! If you two geniuses had ripped them out like I did, we wouldnt have been in this mess! (Justin Berfield as Reese in Billboard. Malcolm in the Middle, 2005) The Use of Antiphrasis by the Inventive Youth of London (1850) [A]ntiphrasis...  is best explained by saying that it seems to have become the chief rhetorical ornament of the ingenious and inventive youth of London, the real City, and may be found in its highest perfection in the conversations of the Artful Dodger, Mr. Charley Bates, and other luminaries of the novels now or lately most in esteem. It partakes of the nature of the Socratic Eironeia, in expressing your thought by words whose literal signification is the precise reverse thereof...For example, they say of a man-of-war, how little this is! meaning, how immense! Here is only one yam! what a number of yams! Chi atoo ofa--Small is my love for you I love you to madness and murder. It is to be lamented that this form of speech is not more widely diffused amongst us: we do indeed hear occasionally, you are a nice man! this is pretty conduct! and the like; but the dodge is rarely exemplified in Parliamentary debate, where it would often be highly ornamental.(Forms of Salutation. The Lon don Quarterly Review, October 1850)

Wednesday, May 6, 2020

The Patriot s History Of The United States - 1589 Words

After the Civil War, the United State began to experience an industrial growth that was unparalleled to any nation. There were new advancements among America’s transportation, manufacturing and agriculture industries. While an economic growth was occurring in the nation, the national government was inactive, almost forgotten between all the new innovations achieved during the late 19th century. Looking back at the Industrial Revolution, there are many perspectives of the events that occurred during this time. Two readings on the late 19th century, The Patriot’s History of the United States, by Larry Schweikart and The People’s History of the United States, by Howard Zinn, have their own takes. The perspectives on the history, the tone†¦show more content†¦Even though the new inventions were ground-breaking and revolutionary, The People’s History of the United States were quick to point out the cruel conditions it brought. However, The Patriot’s History of the United States, had a different perspective. Larry Schweikart spoke more positively of the economical situation in America. The wages were â€Å"In terms of that era’s cost of living†¦sufficient† and used an example of what a typical family in Atlanta might earn and spend (Schweikart 435). The perspective of the wages differ from the two authors. Howard Zinn had a negative tone toward the low wages, while Larry Schweikart kept a more positive tone towards worker’s pay. In fact, the two authors collide on the importance and significance of the elite class. Larry Schweikart wrote favorably of the millionaire that rose up during this era. Schweikart wrote on page 436, â€Å"The good news was that there were more of the wealth.† Larry Schweikart perspective on the rising class was that the rich were beneficial to society, with their new ideas and in novations. On the other hand, Howard Zinn painted the rich as corruptible, and greedy. The Industrial Revolution brought new technology that paved the way for the modern corporation. While some believed the top executives of these businesses started from the bottom and rose to the top, Howard Zinn had a

Tuesday, May 5, 2020

Video Games Why The Gender Bias Essay Example For Students

Video Games: Why The Gender Bias? Essay This Christmas, like millions of other parents, I bought my two children, a boy and a girl,a popular home video game system. I thought they could share it and when asked if this was OKwith them, they replied, Sure mom, that would be great. So, we planned on installing the littlegoody onto the TV in the family room, so that both kids would have an equal chance to play. So,What then? you may be asking is the problem. The problem arose when we went to shop forgames for the system. They werent hard to find. They were in all the local toy stores andWalmart and Kmart too! But, there werent any for girls! I looked high and low and came upempty handed. Why was this happening? Surely, girls must want to play video games as much as boysdo! Why then, arent game manufacturers producing any video games that feature girls as themain character? On a recent trip to our local Walmart store, I found over two hundred videogame titles, yes I counted, for our game system, but of these only two had female maincharacters. One of them was, you guessed it, Barbie! The other one was a female warriordressed in a scantily clad leather outfit. Im pretty sure the latter was designed for young men,and not for young girls. Surely, a big retailer, like Toys-R-Us would have more of a selection. So, off I went onmy merry way only to be once again disappointed. Toys-R-Us had over 300 titles in stock forour game system and only the same two titles I found at Walmart were available there with onenew addition, which was the Spice Girls CD. Its price had been reduced, so I guessed it was leftover from last year when the Spice Girls used to be popular. I ended up purchasing 4 games for my kids to play. I found a few with cartoon charactersas lead characters, that I felt would be appropriate for kids. I bought Rugrats, Loony Tunes,Grand Turismo (race cars), and Tetras (puzzle). All, except the puzzle game, had malecharacters in the lead, but at least these were rated as non-violent. After some careful research, I found that video games are a 7 billion dollar a yearindustry that out surpasses even the movie industry by 2 billion dollars each year ( 2 ). Mostly,these games are being sold to boys and young men. Girls currently represent only about 20percent of the market, having been pretty much written off by important manufacturers like,Hasbro, Sony, and Sega ( 3 ). Girls have extensive buying power though, nearly 84 billion dollars annually, and over 6million of them live in households with gaming systems ( 3 ). From ages, 6 to 10, girls playvideo games as much and as often as boys in that same age bracket, and one survey reports thatif there were more games out there that they enjoyed, 85 percent of girls surveyed would usetheir gaming systems more ( 1 ). Girls dont seem to like the same kinds of games boys do. Instead of the violent, time-limited games boys go for, the girls like games that offer strongnarratives, interaction, and creativity. Its not enough to simply convert or replace existingsoftware for girls; the basic structure should be changed. A 1995 survey in Childrens SoftwareReview found only 28 of the 344 games with female characters in leading roles ( 3 ), proof thatfew producers have created games exclusively for girls. I believe this is largely so, due to the male dominance in the whole computer andtechnological industry. Males are turning out a product for other males. Then why arent womenout there designing a product girls will enjoy? Some are trying, but I have found it a catch-22situation. Men are leading the technology industry because they are the ones inviting othermales to join their ranks by making only games geared towards boys and young men. Girls areless likely to deem this area as fun and inviting and thus, turn their attention to other areas ofstudy once college bound. .u2c33aa3a72e523302ed7246987496b6d , .u2c33aa3a72e523302ed7246987496b6d .postImageUrl , .u2c33aa3a72e523302ed7246987496b6d .centered-text-area { min-height: 80px; position: relative; } .u2c33aa3a72e523302ed7246987496b6d , .u2c33aa3a72e523302ed7246987496b6d:hover , .u2c33aa3a72e523302ed7246987496b6d:visited , .u2c33aa3a72e523302ed7246987496b6d:active { border:0!important; } .u2c33aa3a72e523302ed7246987496b6d .clearfix:after { content: ""; display: table; clear: both; } .u2c33aa3a72e523302ed7246987496b6d { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .u2c33aa3a72e523302ed7246987496b6d:active , .u2c33aa3a72e523302ed7246987496b6d:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .u2c33aa3a72e523302ed7246987496b6d .centered-text-area { width: 100%; position: relative ; } .u2c33aa3a72e523302ed7246987496b6d .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .u2c33aa3a72e523302ed7246987496b6d .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .u2c33aa3a72e523302ed7246987496b6d .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .u2c33aa3a72e523302ed7246987496b6d:hover .ctaButton { background-color: #34495E!important; } .u2c33aa3a72e523302ed7246987496b6d .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .u2c33aa3a72e523302ed7246987496b6d .u2c33aa3a72e523302ed7246987496b6d-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .u2c33aa3a72e523302ed7246987496b6d:after { content: ""; display: block; clear: both; } READ: Atomic Bomb EssaySome companies are beginning to look for ways to encourage girls to get more involvedin information technology. Girl Tech is one such group, in hopes of reaching 3.4 million GirlScouts, they are sponsoring a technology merit-badge program (3 ). Efforts like this mustcontinue, though more immediate measures need to be taken in order for girls to becometechnologically proficient. If for no other reason than for an increase in earning potential, girlsmust learn to use and keep up with the technology around them. Not developing video games for girls, seems to be a classic example of symbolicannihilation ( 4 ). That is, the media has traditionally ignored women. In this case, even thoughgirls have money to spend, their needs still arent being met. With the amount of time childrenspend playing video games each week, one study says as much as 4 hours by boys and at least 2hours by girls, what kind of message are we giving our kids ( 2 )? I know it cant be positive. I really hadnt realized the bias towards girls in the toy department. This has reallyopened my eyes as a consumer! I am interested on my next trip to the toy store , to find out ifother areas of the store are as biased as the video game department. Its already evident thatthere is a division of boy isles and girl isles. My children have pointed this out many of timewith cries of, I want to go to the girl isle! from my daughter and the opposite from my son. What is important here is that, I am at least aware of the problem now. I wonder how manyother mothers with daughters are aware of what is available to their daughters as consumers. Itreally is disturbing when you think about it.